It can be delightful to create a themed laughter session based on an imaginary story, even more so with our younger friends. Here is a fool-proof template for that end. Follow your imagination, but with a solid base! (To create the laughter exercises, pantomime a particular movement or behavior and simply add laughter to it.)





Introduce Character(s)

Choose one or more characters.

  1. animal
  2. boy
  3. girl
  4. idea
  5. machine
  6. man
  7. spirit
  8. thing
  9. woman
  10. plant, etc.




Choose A Setting

Environment:

  1. arctic
  2. city
  3. desert
  4. farm
  5. forest
  6. mountains
  7. ocean
  8. otherworldly
  9. village

Time:

  1. olden
  2. modern
  3. future




What’s The Problem?

In trouble:

  1. Been captured
  2. Broke something
  3. Caught stealing
  4. Causes jealousy
  5. Does not like something
  6. Finds forbidden object
  7. Forgets something
  8. Goes to forbidden place
  9. Has enemy
  10. Is undervalued
  11. Is unrecognized
  12. Lost something
  13. Needs something
  14. Needs to escape or hide
  15. Needs to prove worth
  16. Needs to rescue someone
  17. Needs to rescue something
  18. Saw or heard a secret
  19. Told a lie
  20. Under a spell or curse




Inner Traits

Inner Traits That Cause Original Trouble:

  1. Dangerously curious
  2. Doesn’t follow advice
  3. Is blindly in love
  4. Is clumsy
  5. Is enraged & seeks revenge
  6. Is foolish
  7. Is greedy
  8. Is lazy
  9. Is naive & trusting
  10. Is pessimistic
  11. Is untrained
  12. Lacks confidence

Inner Traits That Aid Solution:

  1. Is clever
  2. Is courageous
  3. Is generous
  4. Is imaginative
  5. Is kind
  6. Is loyal
  7. Is optimistic
  8. Is resourceful
  9. Is strong




What’s The Solution?

  1. Discovers skill
  2. Exercises cleverness
  3. Finds magic
  4. Has helper
  5. Helps self:
    1. Is rescued
    2. Is transformed
  6. Journey undertaken to obtain solution
    1. Magical
    2. Non-magical
  7. Uses inner traits




In Conclusion

Returns to original setting new in some way:

  1. Is rewarded
  2. Is wiser
  3. Is transformed
  4. Comes with gift or treasure

The End

  1. Has positive impact on the world
  2. Lives well
  3. Offers wisdom
  4. Passes luck or reward on to others